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Rohan Irvine @RohanIrvine
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Last presentation for day 1 is @jkolko - creative clarity: finding focus in the midst of ambiguity

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John is enamoured with creativity and so is everyone else based on the articles that have 'X secrets to creativity'

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John will share 4 tips that have helped him foster creativity in his team's.

Acknowledging feelings
Taming ambiguity
Let them run amok
.....And a 4th one

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Everyone is creative, or so every TED talk ends.

John is also creative (he showed some pottery he made when he was a kid)

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John made a thing, and he worked really hard with late nights, and he was really happy with it, then he looked around and saw better things, and he looked back and said actually what I made was bad. He then internalises that he is bad.

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John has seen plenty of students go through this and the behaviour he sees is.

I give up.

Or

I will double down and fight for this thing as much as I can so I don't feel bad.

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You lose focus of the problem, and the solution and you begin to critique yourself, not the thing you created.

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Takeaway 1.

Shortcut self critique with GROUP critique.
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We critique the thing together, it creates new constraints which lead to new things. Reaching out to your peers is a way to push your design in iterations.

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The team has to trust and believe in you.

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Takeaway 2.

Focus on building trust, rather than craftship

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Build trust by making the team make a thing about the team.

Aiming internally you will build trust.

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Taming ambiguity.

When the problem has no form or shape it's easy for you to get lost in the mud.

An artefact is what you use to kick off the conversation.

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Takeaway 3.
As a design leader you have to create the first thing.

Be open to the fact that the first thing you're making is WRONG.

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All you're trying to do is kick off the conversation.

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Conversations build constraints, which come from a creative process where as requirements are forced down upon you.

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Takeaway 5.

Help the team see what the constraints are.

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Constraints, iterations and critique dies in the world of rules, requirements and precedent.

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Takeaway 6.
Rules destroy creativity

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Rules aren't just on the problem statement, it includes the institution rules.

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Takeaway 7.
When there are no rules you will break a lot of glass. As a design leader you need to OWN the consequences.

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Give your team a reason to go to work.

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When John did qualitative research at blackboard they looked for feelings.
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Takeaway 9.
Use real data to reinforce why their work matters.

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Frame the strategy not the solution.

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They created visuals artefacts for internal teams to reflect on the process, the pro lemon and where it might go. They weren't isn't facing.

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How do I art direct an idea that has just begun to form without playing marionette with the designer.

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Takeaway 10.
Visualise the started just enough to set a trajectory.

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Constantly tell the retrospective story.

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John's startup collected data from colleague schedules and because of the data they were able to predict with some accuracy what your grades would be for different professors.

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They then created a profile platform similar to LinkedIn but it looked better because their customers were saying they felt shitty getting a LinkedIn profile and putting nothing in it.

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They created a job search platform to help people understand what it would be like working in a new city and in various roles.

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This lead to an income calculator so you could see what a salary would get you and what it would mean for your life.

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Then there was a discovery prototype where you could find out what in demand skills are, where the jobs were, and what classes they would need to take.

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The story John told help build a coherent narrative about.
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Takeaway 11.
Make the story seem perfect
(because it's likely a shitshow)

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When you tell a perfect story people will believe in you. Never let them see you sweat.

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John's takeaways

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