What are stats about
Why I’m over them
What’s this alternative
Why I love it as a player
Why I love it as a GM
How you can integrate it.
(thread)
@frasersimons The Veil is a game that cares more about How you do it than What you do. it doesn't ask your strength, it says "do you succeed more when you're powerful, or when you're sad?"
6- = Bad things happen.
10+ = Good things happen.
7-9 = Good and bad things happen.
Which is kind of fine, but it's a very singular lens that we've just kind of accepted as truth. The way that moves are written show it.
6 - = Miss, you didn't put in enough.
7-9 = You gave it enough to succeed.
10+ = You gave it too much, you go too far.
So, a character is just getting more and more hurt, but they're not making any moves, so they've got all these resources and suddenly (remember mission pool) it stops being an interesting decision!
Even in Vineyard, acuity and knowledge and whatever never really felt like good stats for me
But that's just my feelings, and it doesn't mean anything until you chime in. Your lens is critical to this!
End thread. Rest. Hydrate.
Many thanks, as always.