, 7 tweets, 1 min read Read on Twitter
here's the wild thing that it feels almost impossible to say in the games industry: the game doesn't mean shit! it's lights and colours! it's nice to play one and it's nice to make a good one, sure
but — and i mean this very sincerely — if the production of the object ruins the lives and health of the people making it, the object doesn't mean shit! what -- you shipped a fun mech game? or a good cowboy game? great. who's taking medical leave?
you ruined entire offices of people's lives for your lights and colours! if it's good, everybody's going to cheer! have a BAFTA, take a lifetime achievement award, get some accolades at GDC
and if it's bad, the consumer culture you built up will bring abuse down on the heads of the people whose lives you just ruined! as though there's been some kind of personal failing! rather than some lights and colours that weren't what people expected!
okay i'm done. solidarity.
one point of clarification - any object produced by people carries meaning, whether produced healthily or not
what i'm trying to articulate with "games aren't shit" is that there is a major imbalance in a situation where the lives of hundreds of people are bound up in the object and — in the main — we are only interested in the object
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