Parents trying to be productive are giving their kids free rein for gaming - probably the first time it’s ever been encouraged.
Videogame engagement and revenue increasing sharply per various data sources.
Anecdotally, Xbox Live and PSN are struggling with player load with significant lag across most games.
Spending more time watching an SVOD service doesn’t *directly* drive more revenue (obviously lowers churn).
This means that most videogames effectively have usage/engagement based pricing.