, 9 tweets, 3 min read Read on Twitter
Holy cow—if you like fantasy maps, spend some time looking at New Orleans. WHAT IS EVEN GOING ON WITH THIS CITY?! If this came in from a freelancer, there are half a dozen things that would raise my eyebrows.
Like, look at this river. All these different places it could enter the lake or the sea, but no, it goes ALL THE WAY to the very tip of the land to enter the water. Artificial? Maybe, but who would bother? Totally unrealistic.
And let's take a look at this gem: A highway running between two GIGANTIC, FUCK-OFF LAKES NEAR THE OCEAN. A tiny strip of land barely wide enough for the road, and you're going to build HOUSES on it? No way. Nobody's that dumb.
And then there's this thing. What even is this? A canal? More like your eraser tool slipped, and you didn't notice until it was time to color things and you were too lazy to go back and fix it. Sloppy.
And speaking of sloppy: Did you seriously just label this thing as a LAKE? It is ATTACHED TO THE FUCKING OCEAN, STEVE. THAT MAKES IT, BY DEFINITION, NOT A LAKE.
And you like lakes? Then let's talk bridges. Building a bridge is HARD. Like, real hard. That's why we do it at the narrowest point. You wanna build one across the WIDEST POINT OF THE FUCKING LAKE, then you're putting that shit together by yourself, Steve.
Okay, all the texture you've got going on in here? It looks rad, I'll give you that. But killing yourself like this in a map turnover is pointless, because no cartographer is going to bother recreating every little puddle. They're gonna slap on a swamp texture and cash the check.
I'm sure there are many more things I could critique, but I don't want to be too harsh. It *is* a really interesting-looking design, but in the end, it's just not believable. (And don't give me your giant document on why it could be this way—we don't have space to print that.)
Anyway, big props to the South for convincing me that New Orleans was a real place—you really had me going there for a while. Please clean up your map and resubmit when it follows the rules of a real-world city.
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