Let's look at the rise and fall of Second Life, as narrated by @WIRED. (2006-2007).
We can learn a LOT from it.(1/x)
(2/x)
It's basically The Future. (3/x)
MTV has set up a "virtual Laguna Beach" within Second Life. This was the newest wave of interactive television, and the cutting edge of digital marketing. (4/x)
(5/x)
6/x
"Second Life: It's so popular, no one goes there any more. How Madison Avenue is wasting millions of dollars creating ads for an empty digital world."
frankrose.com/lonely-planet.…
(6/x)
(7/x)
In 2017, @backchnnl published a fascinating account of a community that was still vibrant within the virtual space: wired.com/2017/02/first-…
(8/x)
So why do we collectively treat Second Life as a punchline?
Because it stopped being The Future
(10/x)
(11/x)
(12/x)
"The future of media is the future of advertising; the future of advertising is the future of media."
wired.com/1994/02/advert…
(13/x)
(14/x)
The music industry is still here. The New York Times is still here. Broadcast television is still here. Political parties are still here.
(15/x)
The discarded companies of The Future mostly still exist. They just dropped out of the headlines as we chased the Next Big Thing. (16/x)
(fin)