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Ryan Benno @BryanRenno
, 24 tweets, 2 min read Read on Twitter
Game Dev Twilight Zone:

Unassuming game artist discovers that when they roll back a change list in perforce, it also sends them back in time when that changelist was submitted.
Gamergater who thinks progressive ideas in games are forced wakes up one more to find themselves in the body of a female developer.
Character artist starts to notice models they've made start to appear in real life following them.
Producer finds a spreadsheet that manages itself.
Pop Figures on a down on their luck QA analyst's desks writes up bugs for them overnight.
Community manager makes a birthday wish for no more death threats and gets their wish.
Burnt out creative director has dreams of returning to a simplier time in their life and finds themselves lost in their favorite Commodore 64 game.
Lighting artist bakes level lighting but continues to find the shadow of a person popping up throughout bakes, who gets closer and closer to them the more times they try s light bake.
A render farm is in fact, a real farm. It only operates at night
A cynical games writer is stuck in a never ending line for an E3 demo but discovers they're in purgatory
Procedural terrain tool continues to spell out warning messages to the artist using it.
Designer continues to get a bug returned to them as unresolved from the same QA analyst, only to find out the person doesn't exist
On a company wide month long break, a team lead who belittles people for not crunching long hours and weekends finds themself locked in the office, unable to get out for the entirety of the break.
NPC used to test weapons and combat on, comes to life to stalk the combat designer who does the testing.
Artist who has stolen work to get hired, gets busted by the polygon police and is on the run.
A texture artist sells his soul to the devil to create textures that don't visibly tile.
Animators go missing on a team only for the last remaining one finds all of her colleagues are NPCs in the game.
(I'm back)

An FX artist, longing for their childhood, creates a portal effect that allows them to travel between the game and visiting their past.
Head of publishing on a road trip constantly keeps seeing the same guy trying to pitch his game, no matter where he stops along the way.
CTO of a game studio, who is going through some serious life changes, comes into work one morning and gets a visit from his childhood self, sitting at his desk programming.
Graphics engineer finds themself in love with a shader.
Programmer creates an AI that knows exactly what micro transactions each player will desire and unleashes hell on Earth.
Daughter finds in her late father's house his old N64 dev kit and discovers she can communicate with him beyond the grave using the Hey You, Pikachu microphone.
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