-There is a good game buried in there somewhere but Bethesda has no coherent vision for what that game is.
-The job of making a good game out of Fallout 76 should be offloaded to modders and private-custom player-run servers.
-There should be a spinoff mode to the game of PVP-only servers with their own separate balance & rules
-my friends were in control of an ammo factory
-a guy who wanted to farm ammo was REALLY MAD at us for controlling that factory, so he kept destroying our shit
-we kept killing him as he was flagged for PVP when he would destroy stuff
-This went on for a full hour
-despite that, it was not fun do to this AT ALL
-it was not fun because it meant babysitting our shit from griefers
-it was not fun because we made an area less accessible to players
Weight & item management is another.
-You can only carry about 1 or 2 weapons on you and your armor, and that puts you at nearly 60% or more weight limit.
-A lot of players run MAX STRENGTH builds with weight perk cards and they STILL have weight carry problems.
-Poor balancing on what items actually weigh. (Game can't decide if it's being 'realism' or 'fun')
-Poor stash limit and personal weight carry amount.
-Poor interface and communication on weight & inventory.
If Fallout 76 were a fast-food diner, it would be full of roaches & rats, have rude slow cashiers, & your burger come out mostly uncooked with a dead rat in the box.
And i honestly think that's where the game is heading and bethesda knows it themselves - the private custom modded player servers route.
-Thinking of Fallout 76 as a 'party game' where friends hook up for an evening of fun and goofy activities to do.
This means that quest arcs & events should be designed around a partygamelike ethos.
Think of something like how Jackbox games play out but using stuff unique to 76
-A target-shooting contest where friends test their skill against each other. (And may even shoot their friends who run downrange as living targets.)
-Event where your entire group is granted temporary mutations that change how the game plays.
-A PVP gauntlet event where one team is trying to run through a dungeon and the opposing team respawns inside of the bodies of robots or monsters to attack players.
-Crafting a 'Partygame-like play experience' with quests/events crafted like having a boardgame night with pals
-Open up moddable player run custom servers
-There should be an 'event list' tab that displays what events are currently active, and maybe ghosts out (with info) on inactive events.