So you know how bethesda games were revealed to have their physics tied to the game's framerate, right.

As in, if you edit one of their game's .ini file you can cause the physics to go apeshit and also you move and swing melee at super speed.

well they didn't fix that for 76
Yes, that means if you edit the game's .ini file you can easily speedhack, with your speed tied to your computer's unlocked FPS performance.

reddit.com/r/fo76/comment…
Here's a clip of a player WALKING at super-fast speed after uncapping their framerate and turning off v-sync

lmao bethesda left in-engine speedhacks for their multiplayer game

The good news is:

The next PC beta day will be full of speedhacker memes.
lmao my friends and i are going to break this game over our knee next thursday
Come join us next thursday for our stream of Sonic 76.

twitch.tv/iamspacedad
Pic by an SA forum user that sums up my feelings about the current state of the game.

I'm going to play the shit out of it because I love fallout, but yeah - I feel a lot like Superintendent Chalmers, who just sort of tolerates the madness.
I'm ready for an unforgettable luncheon.
Don't get me wrong - I think the game is fun. I just hope they fix these glaring engine issues.
Update: Even without changing the game's .ini file to uncap it, the fact that the game's walk speed and physics is tied to your framerate also means that you can outrun most enemies by looking away or at the ground

Fyi this was a problem in ULTIMA ONLINE

Kotaku's covered it and bethesda says "a fix won’t be out until the game launches."

Well all right then.

kotaku.com/fallout-76-bet…
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