What would be required, both mechanically and in terms of expectation-setting, to create a truly fun/engaging “walking simulator” style one-shot?
I (finally) just played through @GoneHomeGame, so it’s v much in mind.
Not “this particular filing cabinet contains x thing,” but “when it’s time to advance the story, players will find x thing in their most creative moment of searching.”
I think I would learn a lot from that exercise.
1) a generated game, where no one knows what the house will be like or the mystery will be, using e.g., card draws to evoke story. This could even be a platform that could support multiple environments
I picked up copies of "Your Dead Friend” by @jeeyonshim, “Alone in the Ancient City” by @takuma_okada_, and “Baba Zubi’s Missing Pet” by @JacksonTegu.
Thanks all!