Your message may not be controversial or impactful, but it's there. Don't ignore it.
Player -> GM -> Game Designer
You can just focus on the parts you like and be good at that Don't pressure yourself to be what you don't want to.
There are so many times people think they have to be purely original. You don't.
Make your game, your way, and give credit where it's due. Be influenced and make good things because you got inspired.
There are super-bad fits for any given group, maybe even for most groups.
But if it works for even one group, the system is fine within that context.
Be inspired by those things, but be confident in your own game.
Sometimes you know enough about how you want something to work that you can put it out into the world as-is.
Be aware that's what you're doing, though.
If you tell someone else they're wrong for loving a wholly different system, that's awful.
Be awesome, no awful.
They'll be the ones that happen because you're open to the story going in ways you didn't expect.
This is a weakness of mine. I hear a lot of APs doing this and its a habit I internalized. I need to stop it and so do you.
A fantasy space, a fictional game, is where you can explore things you don't get to in real life. Every now and again, push yourself.
It's bogus because Star Wars is a particular kind of story and it doesn't map to all systems.
It's useful because it's a certain kind of litmus test.
Apply when useful.
Remember: inspiration, not appropriation
Stop marinating in post-apocalyptic hopelessness that confirms your worldview.
Start. Making. Games. That. Give. Hope.
Enough.
I want games that center other people. I'm gonna play them this year.
I love D&D, but the main way you advance is via murder. Like, why? Aren't there more interesting stories to tell?
Tell them.
Sometimes you get work done because you're paid to do so. That doesn't make the work less valid.
That divide keeps people fro being paid and that sucks. If you write TTRPG content and you are serious about people seeing it, you're valid.
Not talking dice, cards, or tokens.
Talking about the framing, and the outcomes.
If you try to make a game accessible, you have a better chance of succeeding.
"Any game is better than no game" is fallacious bullshit.
I know how it feels to not have a game. Dealing with that is better than toxic, demeaning asshattery.
If they do that by ignoring the consent of other players, that's gross to the nth degree.
No one wants to hear you looking up rules and munching chips. A good AP takes a lot of work.
Just don't expect to become the next Adventure Zone. Campaign, or Friends at the Table without a lot of intentionality and a lot of work.
The players in the same game cannot.
You've got to engage with the community at large and work to lift other people up or your efforts are hollow.
Even if you never show it to anyone, even if it's only an idea and a die roll, you should make a game.
Hey, hey, hey.
Your game/campaign/character might be racist. Take a look at it. Change it if you need to. Be better.
That's fine! Everything created it a riff off of everything that came before. Don't be offended by that Lean into it.
Check in. Be responsible.
Asking your players what they want is a strength, not a weakness.
If you don't care what your GM wants, go find another hobby.
Ifnyounsont care what your fellow players want, go find another hobby.
See the trend? This is a collaborative space, is games.
Best you can do it listen, internalize the lessons, and improve.
-or-
That do not have success at a cost...
Those systems can die in a fire. Binary success/failure is boring.
It needs to improve in other ways, mostly non-mechanical ones.
Get those designs out fast or miss this boat.
It's been edited, curated, and tailored.
You are just you and your friends. Don't compare yourselves. Enjoy yourselves.
First, Dogs in the Vineyard. Holy shit, this game. It makes you feel your faith is right, even when the world says it's not. Amazing system that I want to repurpose.
The narrative structure is impeccable, and it makes you think about what you could do with it. So good.
Holy. Shit.
This game I've only played once. It stuck with me. It shows you a way to tell stories that is as-of-yet unmatched.
There's a gorgeous cloth map and a print and play version. Do it.
I'M SUPER BIASED ABOUT THIS ONE
But.
I haven't encountered a Fate game that gave you more agency in the setting and more tools to play your character within the setting you make.
Bring it, and know when to dial it back.
Make what accommodations you need to for people who are different than you. Your game will be richer for it.
I know. I did it too.
You deserve to be happy. Game with people who make you happy.
They'll find ways to get enjoyment. Their feedback is valuable. Looking at you, @jasonmflow.
The payment might be running a game in your own right. That counts.
If you get "we should work together!" from someone who's drunk, how trustworthy is that?
(see me at Metatopia 2013, offering Iron Edda stretch goals. Not a good look)
To not use them is to deny that such people exist in the real world. Shame.
A single d20 is a shitty randomizer.
Dice pools are the best.
Fellowship is hard to come by in this world. Improve yours with food and story.
This things are facets of who you are, not the totality. Don't let a bad experience tell you you're less than. You're not.
Big games do tend to be less accessible, though.
Both kinda suck.
(related, join me at 2pm EST at twitch.tv/theothertracy where I'll be writing a Blades in the Dark hack!)
Haven't had one in a few years, now, but I want to.
They should have leaned in and made it more like Fate aspects. I'm biased, but still.
If you don't leave reviews you've problem with me and I suggest you marinate on that.
(says the person who has quoted Letterkenny about seven times in this thread.)
Conventions done in insular groups, or alongside good organizations, those are the best.
It's hard for a massive con to be good to most everyone who attends.
Flip coins, tear up cards, do a tarot reading.
If you're that sheltered in every aspect of your life, that's a problem, friend.
Yes, it means listening to your voice and mistakes.
(this doesn't apply if you can't listen to audio like that)
This is an extension of 95.
- Know your shit and be true to your character
- Help spotlight the other players and the GM as you all work to tell a story together.
One of. There are others, but they're rare.
And people with the means to should help support those who can't afford them. *Especially* marginalized folx who can't afford them.
Not enough games do this.