"The tendency for projects of any size to accumulate inessential features over the course of development, progressively expanding the scope."
Keywords: "inessential" and "progressively" #Narrascope
1) You can get feedback on your mechanic via your smaller project!
2) You will know what does and doesn't work about your mechanic in order to make it better!
#Narrascope
What Isn't Saved Will Be Lost is a game about choosing whether to keep memories. It came into existence because it could be built by deadline - but then the deadline forced priority decisions. In a good way. #Narrascope
Go down a step. What if you spend 18 months or you don't go over your budget?
12 months?
6 weeks?
Game jam version?
You will learn your ladder. You will learn the heart of your game this way. #Narrascope
Keep opportunity cost in mind. What are you losing for doing this cool thing? Also, after a little while, evaluate the new feature. Is this really a good idea? #Narrascope