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"The tendency for projects of any size to accumulate inessential features over the course of development, progressively expanding the scope."
Keywords: "inessential" and "progressively" #Narrascope
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1) You can get feedback on your mechanic via your smaller project!
2) You will know what does and doesn't work about your mechanic in order to make it better!
#Narrascope
What Isn't Saved Will Be Lost is a game about choosing whether to keep memories. It came into existence because it could be built by deadline - but then the deadline forced priority decisions. In a good way. #Narrascope
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Go down a step. What if you spend 18 months or you don't go over your budget?
12 months?
6 weeks?
Game jam version?
You will learn your ladder. You will learn the heart of your game this way. #Narrascope
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Keep opportunity cost in mind. What are you losing for doing this cool thing? Also, after a little while, evaluate the new feature. Is this really a good idea? #Narrascope