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Acknowledging emerging tech that opens new possibilities: text to speech, style transfer, automated animation #Narrascope
Q: how can procedural narrative hide that it is made of consistent blocks? A: vary form as well as content; don’t show the same template blocks too often; make use of player buy-in.
Q: how does procedural narrative handle Chekhov’s gun, foreshadowing? Several answers here; one argument was that in interactive narrative it’s okay to foreshadow that an option exists because you’re framing player choice... even if the player does not fire the gun. #NarraScope
Q: how do we avoid embedding cultural biases in the procedural systems you build? A: suggestions about getting consultants in; the need to think about the total possibility space described by your system; contexts where output might appear #NarraScope
Discussion of the times we want to expose or emphasise the procedurality of our systems; let people in fact see that their choices changed things. (Something players have also mentioned liking about Restless, the ability to see menu content change.) #NarraScope
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