Why would an entity empower someone only to drag them away from where that power can tempt/damn others and into poetic divine punishment. Even Faust was left to live and tempt others. hth
Make your invested characters Spider-Man. Make it about the responsible use of power that ultimately is now *theirs* and not someone else's.
Done.
indicates that it's a deeply personal thing enough to hurt feelings
and not a general use case
Ugh
The frustration happens when people unfairly give the game credit for the fun the injected into it.
That is how brands get you. That is the emotional connection the game is relying on to sell a product. Please don't undersell yourselves. If you did the fun, it was you. Thanks.