the specific thing I want to talk about is the conversation structure between the MC and the non-MC players
it's a very tightly designed loop, one of my favorites
the MC is expected to be Present and Invested during their portion of the loop. the other players are only expected to be Invested
at no point in this loop are the non-MC players required to be Present for the loop to function
AW does a lot of work to make them Invested
imagine, if you will, that the conversation structure of AW was flipped on its head:
this is a different kind of construction of the conversation!!! it is putting the onus of being Present on very different shoulders. I wonder how this would change the feeling of the game