, 9 tweets, 4 min read
well shit headlines.yahoo.co.jp/hl?a=20191002-…🇯🇵 in a nutshell, dev costs were going up, income was going down & they weren't able to sufficiently reduce operating costs

here's their most recent game, an endless runner made for a SIE label gonjiro.app🇯🇵
I'm sure a lot of people missed this but AlphaDream's last Mario & Luigi game, the Bowser's Inside Story remake for 3DS, sold abysmally

it sucks that they were stuck cranking out 3DS remakes at the end of their life but perhaps they simply weren't eqipped to do anything else
here's a sales tracker on just how bad Bowser's Inside Story 3DS sold

it's not like it was solely the victim of being shackled to dead hardware, either—technically, artistically, creatively, the remakes (especially BIS) were far below AD's usual standard
even the last original Mario & Luigi game, Paper Jam, was a victim of compromise: not only were they being tasked with rehabilitating Paper Mario after Sticker Star but they were told to recycle as many assets as possible from the previous Mario & Luigi game, Dream Team
Dream Team went way over schedule due to their focus on drawing & redrawing tons of new dot art specifically optimised for stereoscopic 3D; Nintendo thought it was worth the effort, the public didn't care either way, and after that there was more pressure to be cost-effective
it's a shame Nintendo couldn't have allowed them to make something brand new during those final years, even on 3DS—the Superstar Saga 3DS remake was far from a hit so idk why they doubled down with a second remake; a new IP from that team probably would have gotten more buzz
by the way, AlphaDream didn't just develop Mario & Luigi games, they also made the later Nintendo-published Hamtaro games for GBA & DS, Rainbow Rescue & Ham-Ham Games, as well as a Marvelous/Natsume/505-published entry, Little Hamster's Big Adventure
they also put out a few Japan-only games, too:

Koto Battle: Tengai no Moribito (GBC, Nintendo-published & available on JP 3DS VC)

Tomato Adventure (GBA, Nintendo-published & fan-translated)

PostPet DS (based on a BonziBuddy-ish email client mascot; never played, might suck)
ah you're right, it's been a while legendsoflocalization.com/tomato-adventu… the tools are there to get it done but I don't think anyone picked up the ball
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