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, 5 tweets, 2 min read Read on Twitter
Success' producer on Umihara Kawase Bazooka: "it took around a year to port Fresh!, so it'd be a waste to leave it at that... we felt we'd done what we could with "reach-the-goal" gameplay in Fresh!, and rather than patching Fresh!, we wanted to take a new approach" (cont'd)
"incidentally, as the producer was thinking about proposing an Umihara Kawase fighting game to Kondo-san, Kondo-san told me he'd been thinking about the idea himself—when the producer & the creator both hit on the same idea, it makes no sense not to do it"
"since Umihara Kawase is a traditionally solo experience, my producer's edict was to add a single-player mode; the image for this mode is like Bubble Bobble and Rainbow Islands, where 2 players can work together or mess with each other a la Mario Bros"
"my hope was that, if and when Fresh! sold well, we'd resurrect Doki Doki Poyaccio next... it wasn't to be, but we haven't given up, and that's why those characters made the roster. Success' characters are't fully decided; what's on the flyer is tentative"
"we're doing our best to make Bazooka a little cheaper than standard price, but the consumption tax is working against us... we'll definitely hold a meet-up to test character balance; now that the prototype's done, the next goal is alpha, ETA November"
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