*if we ignore the rants*
We studied:
‣ Fox's Laser Land from Ledge to Side Platforms
‣ Samus' Dthrow Charge Shot vs Peach
This thread of tweets will detail our findings.
Enjoy ^^
(1/11)
Due to their differences in double-jumps, they have varying leniency & actionable intangibility/GALINT
(2/11)
1f = 1 frame
f1 = frame 1
or later = any time after prior frame, but before landing
FF = Fastfall
Buffered (x)f FF = Fall for 1f, Fastfall for (x)f
DJ = Double Jump
(3/11)
Battlefield:
‣ 10f GALINT
‣ Buffered 1f FF, DJ Forward, then Laser on f18 or later
Yoshi's Story:
‣ 12f GALINT
‣ Buffered 1f FF, DJ Forward, then Laser on f15 or later
(4/11)
DL (Right):
‣ 7f GALINT
‣ Fall for 1f, DJ Forward, then Laser on f21 OR f22. 2f window.
(5/11)
If he falls for 1f, and DJ's forward (with at X≥.5250, if he then holds full drift after), he can land with normal landing lag & 1f GALINT.
(6/11)
Much like Falcon's Dthrow Knee, Peach seems to always be able to escape. Optimal DI is away + slight down, but DI'ing directly away seems to be fine as well.
(7/11)
(8/11)
(9/11)
(10/11)
I originally meant to only put this in my Patreon-Discord, but.. I might make public write-ups for livestreams.
(11/11)
reddit.com/r/SSBM/comment…
This method is not as good for consistency, but yields maximum GALINT.
This was pointed out by MQRedditor (on Reddit). Thank you to them!