Usually I give a standard #wotcstaff disclaimer about certain topics not being my area, but CMD *is* my area. In just over a year, I've worked on four CMD products and am heavily involved with all of our ongoing discussions.
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This just isn't true. Nothing about PWs makes them categorically more powerful than creatures. Yes, there are certain PWs that would probably need to be banned. The same is true for creatures.
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Yes. A format that isn't open to being changed at that level can't stand the test of time. I don't think players playing more attacking creatures and PW removal is bad.
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"A lot of PWs that currently exist would make for miserable commanders, (therefore, future ones will too)."
Both of these are self-fulfilling prophecies.
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Really not interested in engaging with these kind of club-house arguments. Within reason, we should be trying to make our formats the most fun for the most people, and this is a very reasonable topic.
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This is the only argument I agree with. It would take active effort on design to come up with solutions for it. (Part of this involves a shift towards more combat relevant creatures, but that's just one solution)
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I really want you to challenge yourself here. PWs have now existed for half of Magic's lifespan. They will continue to exist forever. How long is it before the majority of Magic players have never known a world without PWs?
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You're free to feel the way you do. Luckily, CMD is a format that already puts a huge weight on social contracts. Different groups feel differently about things like mass land destruction and tutors. This will be one of those things.
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Yes there will absolutely be growing pains, I'm not denying that, but time spent now opens doors that stay open forever.
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CMD is about a lot of things, but to me, the heart of the format is about expressing yourself.
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