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МаГ @ExUtumno
, 4 tweets, 2 min read Read on Twitter
@Andy_Makes Yeah, this is a classic problem. You can ensure the playability by either
1. Generate and test, aka rejection sampling.
2. Post-processing: dig tunnels, draw ladders with custom rules.
@Andy_Makes 3. Pre-processing: generate connected structure in advance and use it as constraint for cellular automata/ConvChain/WFC
@Andy_Makes 4. Use a special heuristic to maximize the probability of generating a solvable level
@Andy_Makes 5. Use a general constraint solver adamsmith.as/papers/wfc_is_…
6. Or simply pick a genre where global properties aren't essential
arcadia-clojure.itch.io/proc-skater-20…
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