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Janelle Shane @JanelleCShane
, 7 tweets, 3 min read Read on Twitter
Also check out @beenwrekt 's previous post, which found that if your simulation is fast & faulty, your bipeds could end up with silly walks. argmin.net/2018/03/20/muj…
This passed the standard success threshold.
The simulator's physics seems to have some shortcuts that made silly walks practical.
And apparently there was nothing that says you HAVE to walk forward.
There's also this video montage from the same simulation engine.
I'm not sure why running solution #1 involved pearl clutching
And the humanoid in running solution #2 also looks alarmed
Running solution #3: epic silly walk.
Imagine if the terminator robots moved like this.
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