Discover and read the best of Twitter Threads about #prototype

Most recents (7)

iPod touch prototypes
On the right: Fifth generation iPod touch, PROTO1 stage
On the left: Sixth generation iPod touch, DVT stage ImageImage
The fifth generation unit features laser marks on the device and a double line of holes for the speaker.
This unit was the first iPod touch to feature the lightning connector as well. Previous stages of the same unit feature legacy 30 pin dock connector. ImageImageImage
The sixth generation unit features holes on the chassis to allow easy access to RF interfaces on the main board and battery logic board. It was likely used by FCC as part of the model compliance validation process. Image
Read 6 tweets
Learn JS Patterns - 1 Singleton
- harder to write unit test for app
- consider #Redux as a (kind of) singleton
- a bit breaks Single Responsibility Principle, because it solves two problems (keep one instance for a class, assign a global access point to the instance)
@keurplkar Image
@keurplkar Learn JS Patterns - 2 Proxy Pattern

- Proxy can help on validating, formatting, notification, debugging etc
- It add control over the behavior of an object, so over using Proxy may grant performance issue

@keurplkar 3 Provider Pattern

- Very common in React, make data accessible to multiple child components to avoid props drilling
- For example #mui theme provider provider pattern diagram in...
Read 8 tweets
A small but purposeful group of participants attended the first #SetuMeet held in #Nashik.
@DigitalImpactSq @vesatogo @SachinAShende Here are a few key thoughts that the #Audiences took away:
Read 11 tweets
[Thread/Exclusive] Here comes my promised, MASSIVE Nokia Prototypes’ photo dump. Friendly warning, you’re about to see some of the CRAZIEST Nokia designs ever to have (or haven’t?!?) existed:
1. Nokia Unknown RM-806 (Asha-based, early 2012) Prototype: ImageImageImageImage
2.1. Nokia Booklet Cyan (Unreleased eReader) Prototype: ImageImageImageImage
Read 21 tweets
Interesting findings in the SMK source code so far :

➡️There were at some point 5 Battle maps listed
➡️Unused items in the final game (1UP shroom, an "Outside Ghost" and/or an item listed as "The enemy's jump trigger!" (prolly some sort of forced feather for the opponent)

➡️ Koopa & Toad were initially supposed to be faster than Yoshi & Peach, but eventually they were made slower.
➡️Rainbow Road was added very late in the game, previously there was a third Choco Island track.
➡️Seems like NBT are referred as Drift Dash in the game code

➡️Character design from 1991/07/10

Read 25 tweets
Anything that grows have lifecycles & so must ur #startup, there are many things that influence growth, in relation to ur startup there are 6 specific stages as you develop, time spent in each stage will be different for every startup, -complete each stage b4 moving to the next
It really matters to know your present start-up stage. “Knowing where you are in your journey will help you manage your time and resources efficiently,” - Rahul Varshneya
Stage 1: Concept and Research - we all have that million dollar idea but you need to write it down and find out more information, maybe your innovative idea has already been implemented or is it even what the market wants? Do you have potential customers? #startupnotes
Read 9 tweets
@AdobeXD @Adobe Can we keep all the plugins at the top to access easily and frequently? Right now plugins are placed under depth of menus, thus out of sight out of mind. Plugins also create cognitive segments because of their precisely targeted primary objective. #adobexd #ux Image
@AdobeXD @Adobe I wish there exist a visually appealing repository for easy discovery drag-n-drop of Wireframe kit & UI kit. Currently they are hidden deep in menu hierarchy. They need to be searchable too. #prototype #Wireframe #wireframekit #UIkit #feedback #UX Image
#AdobeXD is not Photoshop (with clear objectives) and I think a plugin first approach will help it to establish a flexible transformational platform.
Read 3 tweets

Related hashtags

Did Thread Reader help you today?

Support us! We are indie developers!

This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3.00/month or $30.00/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!