Discover and read the best of Twitter Threads about #rpgs

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new Star Ocean game, Divine Right, has some of the ugliest character models that I've seen in a good long time for AAA gaming

left picture is what it's supposed to look like,
right picture is what we are going to get
#gaming #gamers #starocean #jrpgs #rpgs #japan #SquareEnix
burn it with fire🔥🔥🔥

the left is Raymond Laurence

the right is also Raymond Laurence (just kidding its a chicken)
Read 5 tweets
[1] Okay, time to resume this thread. But I'm just going to start over at [1]...

Incidentally, you can find these charts I'm using on the #DefiKingdoms Discord, or at @DFKStronghold's site:

dfkeggspert.com/infographics/

And class growth stats are posted at:

docs.google.com/spreadsheets/d…
[2] Yesterday, I discussed how a higher class tier and a higher rarity level will increase a hero's stats, on average (and stats are probably the most important part of what makes for a "good" hero.)

But that difference among heroes becomes more pronounced as heroes LEVEL UP... Image
[3] To illustrate, let's start with an ABSURDLY good, UNFAIRLY AMAZING #DFK hero summoned by @Sovrezd yesterday. (I'll explain summoning later.)

The hero in question is a mythic dragoon, of which only 32 exist AT ALL, only 4 of which have an advanced subclass (here, ninja)... ImageImage
Read 23 tweets
[7] Yes, the knight and the thief have higher growth in some stats than their closest advanced-class equivalents. And the #DFK devs have made clear that every class will be useful (and will likely have unique skills, as in #FinalFantasy and most #RPGs.)

Still, advanced > basic.
[8] One could say MUCH more on this topic -- and I will expand on it later, addressing the three new #Crystalvale classes -- but this has conveyed the broader point: higher-tier classes tend to be "better," in part because of stat growth (especially in key stats.)

$JEWEL #DFK
[9] But class tier is TOTALLY SEPARATE from another important variable: the RARITY of a #DefiKingdoms hero.

This is a common source of confusion among new players. One can encounter a common thief (basic class), a common sage (elite), a legendary paladin (advanced), and so on...
Read 18 tweets
Many people want to get started in #DefiKingdoms, but have no idea how.

Start here: medium.com/@Samichpunch/i…

@Samichpunch will be your new best friend. Once you have an idea of what we're all doing,

1) Read docs.defikingdoms.com/learn/gameplay

2) Join #DFK's Discord

$JEWEL #GameFi #RPGs Image
If you have some idea of how #DefiKingdoms works, but are still a bit lost, you probably need one or more of these resources (pinned to #herodiscussion channel in the #DFK Discord.)

The first is a chart of the hero classes, by tier (basic, advanced, elite, exalted) and land: Image
The second is this spreadsheet showing where each class excels and lags (and there is no "perfect" class of #DFK hero):

docs.google.com/spreadsheets/d…

Those numbers are used to create this chart showing which classes are the most "natural" fits for each profession in #DefiKingdoms... Image
Read 6 tweets
I hardly know where to begin...

So I'll begin here:

defikingdoms.medium.com/dfk-duel-pets-…

Because the #DFK devs just announced some amazing stuff. Pet egg prices are up, people are composing their 1/3/9-hero teams for #DFKDuel, and there is great joy throughout the land. Here's why...
I was excited about #DFKDuel before, but now I'm positively inebriated with anticipation.

"Duels can be fought in groups of 1, 3, or 9 Heroes, with varying levels of rewards for each tier. As you win matches, your score will increase and you will climb the ranks."

$JEWEL #DFK ImageImage
And #TheHatchening approaches!

Having preached for months on accumulating eggs to enhance hero utility in profession, crafting, and combat, I was thrilled with the devs' reveal of the egg incubation interface.

Yes, I'll take a 10x chance of a mythic pet, please.

$JEWEL #DFK ImageImage
Read 6 tweets
#rpgs #dnd

1/ Imagine a style of game where you can create a character in 5 minutes and the DM can generate an NPC, town, lair, trove, encounter, merchant caravan - whatever is interesting - in 5 minutes. Requires a light but broad ruleset. (Think 2 sentence rules for foraging.)
/2 By necessity there is no expectation of balance. To the degree that anything is balanced, it's because you can (usually) run away.

PC's die a lot. Much of what DM generates doesn't get interacted with very much. It's fine. The next thing can be generated in 5 minutes.
/3 And yet things do stick around. Over time you develop attachment to certain characters, NPCs, locations, enemies, items - whatever. Character arcs / conflicts form over time, organically, arising in response to emerging situations - not scripts.
Read 18 tweets
People seek our advice bc of our large #playtesting pool. Real #IndieGameDev talk? It was PURE LUCK. We have no special advice. Me (Liv) and Jim went to school in the States. One of our classmates knew the Rev from LGBT and adult sex ed presentations. #TTRPG #indie #TRPG (1/4)
We three ran a #LARP Rev Casey wrote. He ran a game in his home city. 2 other cities ran LARPs too. Plus a gaggle of "LARPletops". By the end, we had over 200 people who played the game. The Dallas and Boston ppl especially stuck around, *starting* us with 60+ ppl. #TTRPG (2/4)
The Rev is... prolific. Non-stop idea machine. Endless notes & brainstorms. Piles of material, from fragmentary concept notes to full drafts. 1/2 the original testers (around 30) stuck around and built tables. Jim and I kept at it as #playtest leads. #TTRPG #indiedev #RPGs (3/4)
Read 8 tweets

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