The result was, a lot of the scenes felt vague, unfocused.
So I switched to plot-style, which allowed me to compensate for the visuals, punch up the dialogue, take charge of the pacing.
I can’t say if it worked as well as I wanted (I was pretty inexperienced), but it worked better than it was working the other way.
These days, even if I write full scripts, I do a revision after the art’s drawn, so I can riff of of what the artist drew.
But I want the story told as well as it can be told.
“It’s not your job to write a good script. It’s your job to write a good comic book."
If you write a script that’d be wonderful in the hands of Steve Rude, and it goes to an artist who doesn’t have Rude’s deftness, and they fail to bring out the brilliant nuance of what you wrote, then whose fault is that? The artist’s, for...
Ultimately, fault doesn’t matter — if the comic didn’t come out good, everyone should be trying to do better next time, rather than pointing fingers.
Collaboration is about knowing when to hand off, and when to compensate.
Ah well. So it goes.