, 10 tweets, 4 min read Read on Twitter
Unity got played so hard by Improbable, I feel sorry for them:
* Improbable has an obscene amount of money[1]. They don't need Unity.
* Improbable (in the long term) threatens Unity's revenue as a competitor[2].

1: crunchbase.com/organization/i…
2: unity.com/solutions/real…
* Improbable had first move advantage here, and clearly used it[3]. News stories were ready to go w/blog post.
* Unity was clearly preparing for this with ToS changes[4]. Improbable could easily monitor their moves.

3: theguardian.com/business/2019/…
4: unity3d.com/fr/legal/terms…
* Negotiations like this wouldn't go south overnight. Unity and Improbable both had a chance to prepare for this.
* Revoking editor licenses had to be a last-ish resort for Unity, immediately giving Improbable a chance to retaliate.
* Unity failed to respond until late afternoon.
* Because Improbable integrates with other engines, they don't need their Unity customers. Open-sourcing their SDK and setting up a transition fund effectively defangs Unity's tactics here...
* Because Unity (had to?) promise(d) their customers that anyone using Spatial is safe.
* Epic had an opportunity to dive in for the kill here[5]. $25m is literally nothing if you have Fortnite Money (400M+ usd/yr).
* Epic can play this as an 'open vs closed' conflict and is clearly prepared to[6].

5:
6:
* Godot is not a big player in this space, but is a notable 'open Unity' alternative that game tools and runtime people are aware of. Sweeney name-dropping them is not an accident. People using Godot are not using Unity, which undermines an actual threat to Unreal.
* Unfairly or not, indie developers are primed to view Unity as a bad actor between strong-arm sales tactics, shady-looking ToS updates, and grievances with the product. Gamers (unreasonably) dislike Unity too.
* Unreal has positive mindshare that makes dunking on Unity work.
* Indie developers, studio bizdev types, and investors all now realize that Unity's ability to retroactively change terms is a threat to their business. Depending on Unity suddenly looks like a threat to your livelihood.
* Middleware vendors now realize Unity could cut them off.
* This makes Unreal look safer because of Epic's promise to waive royalties for releases on their store[7]. Note Unity dig in bar chart.
* The shutdown of games like Lazarus indicates that Unity failed to reassure devs before Improbable spooked them.

7: unrealengine.com/en-US/blog/ann…
How precisely was this coordinated? Did someone at Improbable see an out-of-office notification from a lawyer or executive and pull the trigger? It's just wild how much seems to have gone wrong today.
Missing some Tweet in this thread?
You can try to force a refresh.

Like this thread? Get email updates or save it to PDF!

Subscribe to Katelyn Gadd
Profile picture

Get real-time email alerts when new unrolls are available from this author!

This content may be removed anytime!

Twitter may remove this content at anytime, convert it as a PDF, save and print for later use!

Try unrolling a thread yourself!

how to unroll video

1) Follow Thread Reader App on Twitter so you can easily mention us!

2) Go to a Twitter thread (series of Tweets by the same owner) and mention us with a keyword "unroll" @threadreaderapp unroll

You can practice here first or read more on our help page!

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just three indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member and get exclusive features!

Premium member ($3.00/month or $30.00/year)

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!