* Improbable has an obscene amount of money[1]. They don't need Unity.
* Improbable (in the long term) threatens Unity's revenue as a competitor[2].
1: crunchbase.com/organization/i…
2: unity.com/solutions/real…
* Unity was clearly preparing for this with ToS changes[4]. Improbable could easily monitor their moves.
3: theguardian.com/business/2019/…
4: unity3d.com/fr/legal/terms…
* Revoking editor licenses had to be a last-ish resort for Unity, immediately giving Improbable a chance to retaliate.
* Unity failed to respond until late afternoon.
* Because Unity (had to?) promise(d) their customers that anyone using Spatial is safe.
* Epic can play this as an 'open vs closed' conflict and is clearly prepared to[6].
5:
6:
* Unreal has positive mindshare that makes dunking on Unity work.
* Middleware vendors now realize Unity could cut them off.
* The shutdown of games like Lazarus indicates that Unity failed to reassure devs before Improbable spooked them.
7: unrealengine.com/en-US/blog/ann…