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Last night I was prepping my "BLADES IN THE DARK on Mars" campaign for this weekend and I am just boggled, writing up the Session 07 recap, at how bloody dense the world, connections, and entanglements already are, with such simple, elegant mechanics.
Considering I've slotted @PEG_Games SAVAGE WORLDS into the infrastructure for scene play pretty seamlessly, I think the very simple "Downtime/Consequences/Long Term Projects/Entaglements" BitD system is that little miracle of design -- not overbuilt, easily portable.
And I should remind you that BLADES is available on Drivethru ROG and at Evil Hat evilhat.com/home/blades-in… . You can read about the open-source game bits at bladesinthedark.com
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