Night of the Cephalopods was created in the 2008 Artsty Games Incubator run by @JimMunro and was an experiment with live audio narration of action gameplay.
You can still download it free here: spookysquid.com/notc/
NotC is easily our most successful free game, got lots of press and downloads but I don't think it's one of our best since it's more about an experimental gimmick than solid gameplay.
Here's a trailer made with that prototype
We met working in film as Jr 3D visual effects artists
Available for download here: spookysquid.com/cccd/
Available free here: spookysquid.com/tnb/
Here's a microtalk about TBP's controls I gave at Tokyo Indie Underground 2013:
This was the launch trailer I cut together in those final weeks.
glorioustrainwrecks.com/node/2965
Add an easy(ish) difficulty level.
A new winter themed bonus level.
Port the engine out of XNA which looked like it was on it's way out, was never able to run the game particularly fast and didn't support lower end graphic cards.
Never go back and add a replay function after release!
I now wonder if a Celeste style set of options could have also worked?
spookysquid.com/blog/2016/2/19…
It actually ended up influencing how we approached stylized titles in Russian Subway Dogs, mixing in Russian words with fancy fonts.
These are all based on pencil sketches by @inkskratch pixeled over and polished by myself and @shanianickel
We wanted to take these farther but scaled back so they could use the same basic logic.
Not a big surprise but we wanted to do a lot of heavily systemic stuff. Unfortunately we never got all of it working just right :(