, 9 tweets, 2 min read Read on Twitter
Unfortunate, but unfortunately not surprising. kotaku.com/guild-wars-2-d…
The article doesn't go into detail, because I doubt they're interested in releasing details to the public, but it does mention canceled projects. Anet had two major projects in the works when I was there. One was indefinitely suspended while I was still there.
For those of us working on GW2, our mandate was essentially to make it look like there was the same level of resources devoted to GW2, when they were actually steadily moving people off of it onto the other projects.
It was bad enough that at one point we were told we could only have one cinematic for Ep5 (All or Nothing), which, given that it was the climax of the season and had more heavy emotional beats than anything else we'd done (at least while I was there), was devastating.
The cinematics team, which is amazing, eventually figured out how to give us the cinematics we needed, and the team got very creative about how to do those sort of emotional beats without cinematics (like the last scene, which came out brilliantly).
But it was deeply stressful to have to keep up the appearance of the same level of content creation and production values as always while people steadily got moved off the project.
And lest you're wondering, no, I'm not happy about this. Mo and the rest of the leadership deserve to have all the toxicity and harm they've caused come down on their heads tenfold, but they will skate out of this with golden parachutes, while hardworking people suffer.
Which is, of course, how this always goes. They'll keep failing upward, as male game execs do, and the people who poured their lives and souls into making something they loved will struggle.
In conclusion, unionize.
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