, 6 tweets, 2 min read Read on Twitter
Ca commence *très* bien.
« Some of the people in Edmonton were so burnt out,” said one former BioWare developer. “They were like, ‘We needed [Dragon Age: Inquisition] to fail in order for people to realize that this isn’t the right way to make games. »

Quelle horreur bon sang.
Symbolique forte de cette équipe lead qui transforme son incapacité à donner le cap en pression dirigée vers le bas : ce passage, où on ne peut pas mentionner Destiny sans foutre une sale ambiance.
Bon sang mais j'en plaisantais dans l'émission, je croyais pas une seconde qu'on puisse raisonner comme ça.
Lecture terminée : je suis épuisé, révolté, et triste de partout. J'ai crié plusieurs fois à la face de mon écran, tant on frise parfois la folie pure. Ce passage là, le fait qu'à un moment on se soit dit "y a plus que ça à faire".
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