, 15 tweets, 13 min read Read on Twitter
Co-founder of @TheVRFund
@tipatat is giving a state of the VR industry by the numbers at @VRToronto #VRTO2019. He's looked at 5000 VR companies, invested 30 companies. He also plays at least an hour of VR a day, which is a unique perspective in the industry.
PlayStation VR had sold 4.2M units (Disclosed by Sony)
Somewhere between 2-4M PC VR headsets (Not disclosed by HTC or Oculus).
@tipatat sees the Oculus Quest as an inflection point that can play some of the most tracking challenging VR games like @BeatSaber
Do you have a product or a platform with VR systems? @tipatat says that it takes a vibrant VR software ecosystem to create a viable platform. He's seeing success with over 60 titles that have done more than 1M in revenue. PSVR has 3x the install base, but there's PC successes
.@tipatat says that you need to look at active users to see if people are actually using VR. @BeatSaber is the biggest VR-only game. @VRChat is the biggest overall, but only ~25-33% are VR only.
#VRTO2019
.@tipatat is going into some of the media ecosystem dynamics behind the success of @VRChat. Memes, sketch comedy, trolling prank shows on Twitch and YouTube have helped drive over 3M+ downloads and a lot of awareness of real-time chat.
.@tipatat looking at the success of @BeatSaber that was catalyzed by the mixed reality viral videos (that were done by @LIV & @swanvrart).
Other VR indie successes with Owlchemy Labs, Onward, Gorn, Blade & Sourcery
#VRTO2019
Lots of successes in the location-based entertainment (LBE) space. Jurassic World was the largest game launch (whether VR or not) for @DaveandBusters
There are more & more compelling data for how powerful VR can be in the enterprise, especially with @STRIVRlabs selling 17k to Walmart for training employees.
@accenturelabs has been gathering tons of stats & metrics.
Tons of Virtual Production tools are being used in Hollywood.
.@tipatat shifting to AR. He says mobile AR is being a bit overhyped at the moment. Very few apps with more than $1M revenue.
Perhaps persistence of AR Cloud will be a turning point.
People don't buy phones for AR features.
@magicleap great dev kit but consumer is still far away.
.@tipatat is really impressed with the HoloLens 2. We did a deep dive into his impressions at #MSBuild on the Voices of VR podcast.
voicesofvr.com/764-vr-funds-t…
.@tipatat says Pokémon Go is still the king, but it also took many tens of millions of dev, IP, & infrastructure.
@Snapchat is arguably the most successful mobile AR story with what they're doing with identity & AR filters.
#VRTO2019
Looking at the trends of investment in the VR space.
.@tipatat shows the VR & AR landscapes that he has been aggregating for @TheVRFund
thevrfund.com/resources/indu…
.@tipatat sees the Future of XR as being very bright.
Great overview from @tipatat about what he seeing in the VR industry. Follow @TheVRFund fir more info.
Check out my latest discussion with @tipatat on the Voices of VR for more context on the state of VR & AR.
voicesofvr.com/764-vr-funds-t…
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