@tipatat is giving a state of the VR industry by the numbers at @VRToronto #VRTO2019. He's looked at 5000 VR companies, invested 30 companies. He also plays at least an hour of VR a day, which is a unique perspective in the industry.
Somewhere between 2-4M PC VR headsets (Not disclosed by HTC or Oculus).
@tipatat sees the Oculus Quest as an inflection point that can play some of the most tracking challenging VR games like @BeatSaber
#VRTO2019
Other VR indie successes with Owlchemy Labs, Onward, Gorn, Blade & Sourcery
#VRTO2019
@accenturelabs has been gathering tons of stats & metrics.
Tons of Virtual Production tools are being used in Hollywood.
Perhaps persistence of AR Cloud will be a turning point.
People don't buy phones for AR features.
@magicleap great dev kit but consumer is still far away.
voicesofvr.com/764-vr-funds-t…
thevrfund.com/resources/indu…
Check out my latest discussion with @tipatat on the Voices of VR for more context on the state of VR & AR.
voicesofvr.com/764-vr-funds-t…