I made them a quick presentation on how to evolve an idea from theme to mechanics, and I'm pretty proud of that cover page. Lemme know if you'd like me to share it here! ✨
![](https://pbs.twimg.com/media/EGdwZzxWsAYnkSN.jpg)
Here we go, how to get an idea from theme to mechanics, in a game jam!
(Sidenote: it sort of applies to commercial game design, but then you'd probably have to add a lot of market analysis and player expectation research steps in there)
![](https://pbs.twimg.com/media/EGeD9WBXoAESZ9Y.jpg)
![](https://pbs.twimg.com/media/EGeEwKwXYAAGPRw.jpg)
(Of course some designs are just bad, and yeah move on from an idea if it really yields nothing at all!)