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My advice to people wanting to get into game programming has been to write small games completely from scratch while also working on commercial game mods and with unity or unreal. I’m following that myself for AI — I have some C++ backprop-from-scratch projects while also \
\ learning python / pytorch / jupyter and experimenting with pretrained models. I had to give myself a bit of a kick to not dwell too much in the lowest levels, but now I am enjoying the new world quite a bit. You can do a remarkable amount with very little code, but when I \
\ actually write a loop in python because I don’t know the correct way to do something with tensor ops I get reminded just how slow python is relative to C++.
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