What makes a Sonic Adventure game a Sonic Adventure game? And why is Sonic Adventure 3 so significant to the fanbase? I see people desperately hoping for an SA3 and I feel like it means different things to people.
A thread:
- Both games' main themes were composed & played by Crush 40.
- Both contain a "Final Story" which is unlocked after completing all characters' campaigns.
- Both games' true final boss were NOT Dr. Eggman.
- Both contained collectible "Emblems" which are needed to unlock extra content. (DX & Battle included)
- Both games' storylines were pretty much self-contained.
- Both games contained missions for each level.
- True Final boss featured playable Super Form character.
More or less, these are the main similarities between the two games.
More or less, the "Modern Sonic gameplay" from 2008 & onward is an extension of how Sonic played in the Adventure games.
- Instead of bouncing in SA2, Sonic can perform a stomp.
- Instead of somersault kicking to get under obstacles like in SA2, it was replaced with crawling & sliding.
- Additionally & most importantly, the Modern games have introduced NEW abilities such as side-stepping, vertical wall jumping, drifting, & boosting.
Both the Adventure & Modern games have introduced new abilities to Sonic.
Many fans have criticized that there are far too many 2D sections in the current 3D games. And this is understandable for wanting to stay in 3D gameplay for a 3D game.
Or is the answer to remove all of the new abilities & revert back to a stagnant & simpler game-play with no evolution?
And if the problem is the level design, maybe the level design just needs to be fixed, not the need to revert everything backwards.
While Chao Gardens are nice, I never felt they were a vital part of the games. They do not affect the main campaigns & are simply a bonus for players.
Even so, why the want / need to revert to an Adventure formula game? Why not feature a Chao Garden in a Modern or future game? Or even Chao spinning off into it's own game/series? Is Chao really required to make an adventure game?
Does a game with multiple characters and stories HAVE to be called an Adventure game? Looking at you Sonic Heroes & SONIC THE HEDGEHOG (2006).
- Uekawa box art
- Master Emerald stages
- Chao Garden
Which is very minor compared to rest of the stuff it fulfills.
What makes an Adventure game to you, do you want an officially titled Sonic Adventure 3? What is it about Modern games that make you want to revert backwards?