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Omar @ocornut
, 3 tweets, 1 min read Read on Twitter
Fascinating to see e.g. reddit commenters suggest that the code for the main character of a tight, polished, successful platform game would better be split up in a dozens of files, with states isolated in classes etc. The game is what it is because the code it what it is.
In a game of this type, everything needs massive amount of iteration and many pieces of state may connect or overlap subtly. Sure, the code may be hard to follow for someone from the outside, but it's written and owned by its creator(s) and they are probably fine with it.
Metrics I had noted down from Tearaway Vita
- the Character+Player were about ~8k lines
- the Finger code was ~4k lines
- "papersheet / mesh / deformation" ~50k lines over a dozen of files
- total code _game side_ (without engine): 11 MB, ~320k lines, ~800 files
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