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5 tweets,
2 min read
I run into a lot of game devs that hate gamers. Not a majority, but a vocal few.
Game criticism is harsh stuff. Gamers make it personal if they get a name to blame, even if that person had little to do with it.
Game criticism is harsh stuff. Gamers make it personal if they get a name to blame, even if that person had little to do with it.
It’s a human reaction for accused devs to resent the base. They are not PR professionals or politicians. They just don’t know how to take it or roll with it. Their friends see what happened and also share the venting and the feelings of the dev.
So my tip is: bash the bad game and the publisher. Not the dev. You have no clue who did what or whose fault something is. Devs use this to blame other devs for politics too. Even leads are not to blame in all cases.
Devs also need to understand hating your customer is bad.
Devs also need to understand hating your customer is bad.
If you start to hate gamers as a game dev. You have a false read on them and are generalizing from a few bad examples.
If you can’t get over it, leave. Your mental health is more important and you won’t be making great games after that anyhow.
If you can’t get over it, leave. Your mental health is more important and you won’t be making great games after that anyhow.
In the end you are making a commercial product. It’s super competitive with a critical audience. You need to understand that this is part of it. And no, consumers will never change. They paid money and demand value. You need to understand this equation.
Never blame the customer
Never blame the customer
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