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3 tweets,
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I don't believe in crunch. On WoW it was brutal. After that, I never had mandatory crunch for teams and discouraged managers from it. My lead of production kept asking me to force the team to do it and I refused. We had some people stay anyhow, but this time I"m doing a curfew.
During WoW's dev, we did not crunch for our E3 demo. We ended up a week ahead of schedule. During shipping, I was pulled in a for a "come to Jesus" talk about making the team crunch to (show the urgency). I did not agree with that, but I had to do it.
Of course, after WoW, CA law meant Blizzard had to go to a time clock system and unpaid crunch is hopefully a thing of the past there? Not sure, as I left before it was implemented.
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