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Ben Lang @benz145
, 4 tweets, 1 min read Read on Twitter
Pretty much everyone who owns VR /says/ they love it, but people aren't putting on headsets as much as that sentiment would predict. That tells me something very clearly: VR has a serious friction problem. VR needs to be easier and faster to use /across the board/.
Standalones like Oculus Quest address just one tiny piece of the friction problem (removing tether). Anyone thinking Quest is some kind of savior needs to reconsider; it will be an important development but it won't be VR's mainstream moment. Fix the friction and they will come.
Everyone in the VR ecosystem, from platform holders to hardware makers to developers should be asking themselves every day 'How can we make the user experience more seamless?'. This includes cross-experience and cross-medium (outside of VR to inside) ease of use.
Disappointing that from platform/hardware makers (those which should be defining the UX from the top down) progress has been so slow. Valve/Oculus seem only to compete on hardware. Shame PSVR is only indirect competition because the industry desperately needs direct competition.
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