Sprints are meant to be a *healthy* (and effective) forcing function / enabling constraint ... not a way to drive teams/individuals...not a hamster wheel ... not “breaking up a project” (1/n)
“Yeah, we keep missing our story point goal, it is so frustrating. And there are always loose end stories. Our morale is super low.”
This shows a fundamental misunderstanding... (2/n)
The whole point is that some slice of their work be folded into an increment that could *potentially* (at the discretion of the team) be “released”
Great teams choose not to *all the time* (4/n)
Designers have used usable prototypes of increasing fidelity since the dawn of time. Also: Writers. Scientists. Chefs. But... (5/n)
I’ve seen teams do great with a MAX sprint length (e.g. 7d). (6/n)