My first #NDCOslo session is about to start - @KodrAus will be speaking about combining C# and Rust
All languages have trade-off, and different components of a system have different requirements.
Rust offers high performance. C# is a more mature ecosystem which allows developers to be productive
Both C# and Rust are safe languages, but we need an unsafe layer in the middle to interop
High performance C# requires avoiding garbage collections - i.e. using value types wherever possible
High performance, value-type based C# increasingly looks like Rust
Rust references track lifetime and mutability.
C# manages lifetime of struct by only allocating on the stack.
Rust ownership rules help avoid race conditions that C# would not prevent
C# is much faster to compile
The Rust / C# interop layer is essentially defined as a C ABI
P/Invoke marks entry and return points to/from unmanaged code. This affects GC behaviour
P/Invoke is not free, and in some cases may cost more than the unmanaged code that we're calling
Not all concepts translate directly between languages, e.g Rust errors ! = C# exceptions
Rust references and C# managed pointers are not compatible. We need to interop using unmanaged pointers
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