I want to thank everyone who participated in the 2018-19 Game Outcomes Project survey. We've decided to cancel it, and I wanted to write a Twitter thread to explain the reasons.
But the TL;DR is this:
We're not going to do a full write-up of the 2018-19 survey, but we wanted to discuss some of the reasons -- essentially a quick postmortem -- in this thread.
In a few cases, however, they were polar opposites. The details are beyond the scope of this thread, but ...
7. We extended the survey with a number of new questions. While not all of these were useful, a few of them showed strong correlations with outcomes. In particular:
"How would you describe the noise level in the working environment?"
"Was there any sort of review process for new work or changes to existing work in any of the following disciplines on the team? ..."
Having said all that, there were enough problems that we ultimately had to decide not to go forward with publishing the detailed results of this new version of the Game Outcomes Project study.
The reasons:
This came down to issues with our promotion of the survey in the IGDA newsletter. The survey URL was mangled in the IGDA mailer we paid for, which prevented us from getting responses.
We didn't get the correct URL until the third mailer, but by then it was likely too late.
-Whether the team had worked together before.
-Questions around the ethnic & gender composition of the team.
-Whether discussion of political topics proved to be a distraction for the team.
(ROI outcome)+(critical reception outcome)+(project delays outcome)+(team satisfaction outcome)
... in an unweighted linear combination did not itself add up to a robust measure of a "successful outcome."
In that regard, mission very much accomplished.
Thank you!