The reason I feel this would work is, I honnestly believe that the bulk of game developers still make games not just for money, but because they
The second reason I believe it would work is that if people just arn't buying the games that go exclusive, then the one buying the exclusive
As a limited third reason, the sheer level of pr hell that the deals stir up should have a minor impact on devs
Given the situation as it stands, I do not see any merit to (effectively) tell publishers "You made a bad choice for us, we're upset, but we're still going to give you money in a years time anyway"
I do not dispute that it has a chance of having the impact
They simply will not see it as "Oh hey, We'd have gotten all of that right then and there if we didn't do the
But I will remain brutally honnest when it comes to calling a company that lies and overall acts like scum, well
However I do feel that those two should at the least be kept seperate. In the sense that,
Calling a spade a spade
And the criticism
Should be kept apart, Criticism should be given from an objective standpoint not an emmotional one and I must admit not always keeping
As a side note to that though I feel that the bulk of publishers just ignore criticism when offered a million or two to make the greedy choice in the first place.
Even without most would ignore it
Publishers are the bulk of the issue and tend to not care what consumers think if "Minimum guarenteed sales" is ever mentioned
Criticism and emmotional response should idealy be kept seperate but often bleed into one another.
I should have gone further into
The better format of approach (In my opinion) is to break the good devs/publishers away from the bad ones via how we spend and with direct communication
To that I say. There are better ways to get it. Like being honnest with consumers and asking if there are those willing to help out.
If there arn't people willing to help out.
(An edit button would be nice twitter.)