(That this also makes SOTDL one of the games designed for real life play is also awesome)
Here is the platonic ideal that makes SotDL so amazing for me:
1. There are 10 sessions
2. There are 10 levels
3. Level up every session, then finish.
Almost as if that's a useful thing to do in general.
Tools are awesome.
These are not solutions. they're *approaches*.
It's something I *delight* in, in gameplay and game design.