Brenda's examples of games that have resisted bans in the past include GTA, MW2, God of War and DOOM. Firstly, the attempts to ban these were at government/ratings board level, not store-level, so I wouldn't agree with that comparison at all, but whatever.
None of Brenda's examples include content in which you behead minorities precisely because they are minorities and should be beheaded. That’s the kind of content we’re arguing against Valve profiting from, not GTA or MW2.
Valve needs to be responsible for what it chooses to validate.
DOOM still exists.
God of War still exists.
Call of Duty still exists.
Nobody is trying to take these away.
We’re not asking games to be morally pristine, we’re asking creators not to go out of their way to harm people if they want to be sold on a storefront.
I didn't expect to contribute to this discourse at all, but Brenda's way shorter thread made points I felt worth discussing in apparently microscopic detail.
Remember all: be nice and good about all this. Nasty discourse is useless discourse.