1/ Yes, you can design experiences. We do it every day. We've always done it. So have screenwriters & directors & game designers & storytellers & Walt Disney, himself.
Ever been to a concert, play, or film? Designed
Can they be exactly as we intend? No
For everyone? No
Can they be close-enough to resonate or be successful? Absolutely.
Can we understand it completely, with no questions? No
Can we understand everyone's? No
Can we get close enough to shift SoM successfully? Constantly
Design Research teaches us about Behavioral Responses (Triggers).
Steve Diller and I teach about Mental Models (Core Meanings). Read Blin Spot rosenfeldmedia.com/books/blind-sp…
Models for missing Value (Blind Spot)
In short, everything we need to design meaningful experiences (should we care enough to do so). amazon.com/Making-Meaning…
Every company is in the experience business (and those that don't think so just create terrible experiences)—looking at you Comcast (and so, so many more).
Better experiences > better relationships.
Which means, every company (and person) is in the relationship business, too.
No Relationship? > No Value gets exchanged (neither quantitative NOR qualitative value).
There's no need to go backward and put your heads in the sand.
"Can't create experiences for others"? Prove it.
Because I've seen the proof of the opposite.