I'm fairly certain that I've never played it. I'm less certain that I've made characters for it, though. Back then, I was buying a lot more than I could bring to the table.
It's definitely of an era. Those who've played Champions or DC Heroes will see vague similarities. But it isn't just a knock-off.
It uses not one, but two different logarithmic scales! So, it's got one up on DC Heroes.
Are you read for a deep dive?
But these are hard things to resolve. You got folks who can dodge lasers going toe-to-toe with everyday schmoes.
Point buys that make you a fool for purchasing anything but super-speed.
Initiative systems that have you sitting in a corner for hours waiting for the speedsters to finish their 10,000 turns.
Action is split up into Phases.
> Phases are split up into Rounds.
>> Rounds are split up into Acts.
Everyone gets a number of Rounds in a Phase equal to their Speed. Normal folks have a Speed of 1, so, you know, one round/phase.
The order you do this in is based on your initiative, which is just a roll fo d20 times your Speed. Again, pretty straightforward.
In each round, you get one act for each pair of limbs you have.
Wait, what?
Here's the thing, an Act is something you're doing with those limbs. You can't perform the same type of Act twice in a round.
The point is, there's diminishing returns. More limbs get you more Acts/round, but after a while, you finish your to-do list.
Round 1
From order of highest to lowest initiative, they each perform their first Act.
Same order, they each perform their second Act.
Round 1 ends, and they both replenish their CON's worth of STR.
We're good so far.
No Speed over 1 yet, so just 1 round/phase for us.
First thing that happens is that you get to multiply your initiative roll by a higher value, increasing your chances of going first every round.
Second thing that happens is that you now get extra rounds in the phase. You get as many as you have Speed.
Here's the hook, and it's a good one.
You run up to someone and punch them in the first round, you need to run up to someone else and punch them in the second, if you want to take that second round.
"I'm going to run towards the machine guns, dodging every single bullet I can."
"I'm swooping through the guard towers, snatching their radios as I go."
Now I'm eager to read the PAIN rules!