I want to talk about the Oaths, advancement, design goals & something I'm going to awkwardly describe as player in-roads into GM territory in a traditionally GMed game. 😐
The Warden is a similar role. The Warden knows the world and represents it to the other players.
Outlaw Players in #LincolnGreen🏹 have control over their outlaw & that is it.
There are ways for players to change the world, to tidy up dungeons and remove dragons in even the most traditional of GMed games. It's practically the whole point. Given these roles and restrictions, how are you going to make your mark on the world?
The Outlaws vs. the Warden.
Enter the Oaths.
"Upon my oath…
"⤜…when given a choice, I shall choose the sensible path over the more interesting one. I shall favor of what is most likely to happen over what might entertain.
You need to step away from "universal truths" about GMing and embrace the game before you.
In #LincolnGreen🏹 the Warden needs to let the Outlaws bring the adventure. We're here for the plots and schemes of the Merry Folk, not the sheriff.
So Wardens need to abandon certain hopes.
Or the hope that your ability to "yes, and" and "no, but" absolutely everything will create tantalizing story.
Neither of these are your job as the Warden. Your job is spelled out in your oath of office.
::adjusts tie::
Okay, where were we? I think I want to talk a bit about advancement in #LincolnGreen🏹.
But before I jump into that, a bit on terminology. I'm going to talk about points now & they might not mean what you think they mean.
Warden: The sheriff's guards catch you.
Outlaw: Wait, Estrilda the Fleet is an anthropomorphic rabbit born to these woods!
Warden: Good point, you escape!
Some, like the Bonds, give you a chance to pull your fellow outlaw's ass out of the fire.
Some won't make sense unless you really know how the system works.
And after your character is created, most of these are tied to specific events.
Some of these Experience Point benefits are in-roads. That Beloved Reputation, for instance.
By winning that wrestling match & turn that victory into an Experience Point, you've made lasting change to the world that you can depend upon, no matter the machinations of sheriff or Warden.
And I'm pretty excited about that possibility.
I mean, they were probably going to describe it anyway, but now it's an oath.
"…seek romance wherever we may find it.
⤜Whether it's with one true love or many.
⤜If we are ready or have hard lessons yet to learn.
⤜Among the common folk or among the noble, far away or by our side all along."
(As long as the rest of the merry band agree.)
(
And then, if you're anything like @emilycare and I, you'll be like, "Wait, shouldn't we watch all the Rocky films, too?" "Um, hell yeah?"
For several really good reasons, too.
Nor is his prowess with a stout staff.
Nor is his fighting prowess, actually.
These tales are often about the contests, wagers & tournaments, not battles.
But they are & if I want to do them justice in #LincolnGreen🏹 I need to have good sports system.
"After 'the business' (which turned out to be much more complicated than had been anticipated, evolving from a fairly simple affair of Sidonian smugglers…
I often think about this parenthetical, what's being done here. It's a tale within a tale, but not quite.
It's a bit like a montage—which will bring us back to Creed & Rocky in a moment.
Creed II has this wonderful training montage in it does so much more than get you from point C to point D in the plot. I mean, it does that, but it also:
↣Harkens back to Rocky IV
↣Reveals or reminds us of the inner struggles of the main cast
↣Reinforces the roots between the Rocky & Creed movies while opening Creed up for its own path
↣And is just a blast to watch.