With FutureGrind coming out tomorrow, I thought it might be fun to dig through some old artwork and WIP stuff from development and share it. So, here's a #gamedev thread about FutureGrind...
Very early on, the plan for the game was for it to be a 2D game. I did some early concept art that experimented with different art styles. We tried a vector art style, but decided we liked a pixel art style better. I still actually really like that pixel art mockup. 🙂 FutureGrind concept art, vector styleFutureGrind concept art, pixel art style
We even experimented with normal-mapped/lit pixel art. I built some custom 2D normal mapping tools for it. Lit pixel art experiment2D pixel art normal map
While I was doing all this art stuff, @MattRix was prototyping the game in 2D and getting it all feeling good. Even in that very early state it was really fun. We used one of @tehbignic's music tracks from one of his games as placeholder music because it fit the game so well.
We decided we wanted to ask bignic to do the soundtrack. He wrote an amazing soundtrack that goes along really nicely with the game. The full soundtrack will be available at the same time as the game tomorrow: bignic.bandcamp.com/album/futuregr…
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