Its been 7 months since joining Instagram as a product designer after university. There are things that were overlooked in school that I’m starting to realize. This is only a reflection of my own experience, but will hopefully help aspiring students...
Instead, think about the job to be done that people would be hiring your feature/product for and build for that.
In the context of a design sprint, yes, but not in your every day work. You don’t have time to affinitize ideas on post-it notes or to map out a persons journey on a fancy graph. Instead, dive into sketch/prototyping for tangible exploration.
Whether it’s recruiters viewing your portfolio, the people you work with daily/weekly, or the people participating in user research. The higher fidelity an idea, the clearer it is to communicate.
Like material design for Android or UIKit for iOS. It’s important to know the fundamental components engineers have to work with so you can orient your designs towards them or build upon them.
Every delightful interaction you’ve experienced stemmed from a designer’s high fidelity prototype, not from a designer verbally communicating a cool idea to an engineer. I’m not talking about animated illustrations from AE.
Principle is NOT a high fidelity prototyping tool. I’m talking about tools that give you system level access to the platform you’re working on...
Reserving 10-20 weeks for senior projects are fine, but there needs to be foundational classes that drill down on multiple quick concepts from visual design to prototyping. A feature you think should be in your favorite app, a small MVP.