But, as a field, UX hasn’t quite figured out what the heck it is, or how it’s supposed to operate, so we lean on old models.
Longread: link.medium.com/KnvrzrDbjX
- unless higher education is free, a degree is very expensive
- there is a large deficit of people who can teach UX/etc at HS / college level
Where do they look for ideas on how to work? At everyone else, and sometimes to the past.
We don’t love to talk about how we design. Or what design is.
- work on our own
- work in a cross-disciplinary product team (this is a new and intriguing cultural construction worthy of much study)
- work in a hierarchical organization
- work in all-edge networks inside / outside the organization
- our tools force certain ways of working upon us, and whether we should embrace or escape this
- our ideas of what design is force certain habits / expectations / values upon our processes
- we can learn to see organizations as a material for designing