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One mistake you may make when running Storm King's Thunder is to play "A Great Upheaval". I think this start actually detracts from the adventure. IMO, the opening should be "you're adventuring in the Sword Coast", without any reference to giants. #dnd
Then, in "Rumblings", you first become aware of giant activity. You then continue your previous adventuring life (in "The Savage Frontier"), but slowly realise the giants are roaming the land, before Harshnag actually gets you into the proper plot of SKT. #dnd
The point here is that with A Great Upheaval, it sends you into "Quest for the Giants" before you're ready. You want to be doing normal adventuring things BEFORE Harshnag gets you. Otherwise you get frustrated at no direction!
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